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   Master Carrara 6 Pro - Free Tutorials!
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Carrara 6 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this powerful software allows for figure posing, modeling, landscape design, physics, animation and rendering - all within a single application. In this VTC course, noted expert and 3D animator Mark Bremmer, will help users quickly become familiar with the software’s working methods using common terms and a friendly, matter-of-fact format. He will then move on to teach basics of scene creation and best methods for 3D design within Carrara. Finally, he will lead Carrara users into the more robust features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and much more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines. Work Files are included.
Carrara 6 Pro Training
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Carrara 6 Pro
- Information About This Title -
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Proper Title: Carrara 6 Pro
Description: Click here to open / close full description
Carrara 6 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this powerful software allows for figure posing, modeling, landscape design, physics, animation and rendering - all within a single application. In this VTC course, noted expert and 3D animator Mark Bremmer, will help users quickly become familiar with the software’s working methods using common terms and a friendly, matter-of-fact format. He will then move on to teach basics of scene creation and best methods for 3D design within Carrara. Finally, he will lead Carrara users into the more robust features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and much more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines. Work Files are included.

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Instructor: Mark Bremmer (more by this author)
Instruction: 184 Tutorials - Duration: 19 hrs
First Release: 2008-04-03
Compatitibility: Vista, XP, NT, 2000, 98, Mac OS9, Mac OS X 10.1+
In Stock? Yes - 2-5 days shipping
Price: $99.95
Click Here To Purchase
Why Learn With VTC?!
  1. Let an expert teach you Carrara 6 Pro
  2. No classrooms or schedules - you learn on YOUR terms
  3. No books to read - watch instructional video right on your computer
  4. VTC training methods ensure the highest possible retention and fastest learning
  5. Use VTC materials for future reference / refresher
  6. Share CDRom training with others, friends, colleagues
  7. Used by many schools, universities, and big business world wide
  8. The most cost effective training available for Carrara 6 Pro
 
Below is content list for all of the lessons included with the Carrara 6 Pro Training. Click on the linked lessons to watch Free. You must have Quicktime installed on your computer - if you are using a recent computer, then chances are you already do.
Free Demo Lessons

Introduction
movie image Introduction / Terminology / Scope
movie image New in Carrara Pro 6 pt. 1
movie image New In Carrara Pro 6 pt. 2

Interface
movie image Interface Tour
movie image Room Tour / Assembly pt. 1
movie image Room Tour / Assembly pt. 2
movie image Room Tour / Model
movie image Room Tour / Storyboard
movie image Room Tour / Texture
movie image Room Tour / Render
movie image Browser / Content Manager
movie image General 3D Best Methods
movie image Preferences

Using The Cameras
movie image The Three Basic Cameras
movie image Camera Properties pt. 1
movie image Camera Properties pt. 2
movie image Using Cameras For Navigating Your 3D Space
movie image Navigating With Track / Dolly / Pan / Bank Tools
movie image Advanced Motion Paths For Camera Movement


... More lessons below ...

Would you like to continue? You can have instant access to the rest of this training for just $30.00 through our Online University, or you can purchase the CDRom version!

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. Purchase CDRom Now

Creating Scenes
Using the Universal Manipulator
Primitive Objects
Creating Text Objects
Formula Objects
Creating Plants
Ocean Primitive
Exploring the Scene Wizard and Browser
Creating Your Own Carrara Library of Objects
Importing 3D Models

Managing Scene Elements
Setting Up a Scene
Grouping / Nesting and Hotpoints
Moving / Scaling and Rotating
Aligning / Duplicating / Distributing and Spacing Objects
Using the Eye Dropper
Advanced Scene Management

Lighting a Scene
Scene Lighting Controls
Using the Distant Light
Using the Spot Light pt. 1
Using the Spot Light pt. 2
Using the Bulb Light
Using the Anything Glows Light
Environment Light Tool
Using the Shape and Tube Light
Master Lights
Moon and Sun Light
Best Methods For Lighting
Advanced Special Lighting Effects
Advanced HDRI and IBL lighting pt. 1
Advanced HDRI and IBL lighting pt. 2
Advanced Ambient Occlusion

Modifiers and Behaviors
Using Modifiers and Behaviors
Behaviors for Animation pt. 1
Behaviors for Animation pt. 2

The Carrara 6 Modelers
Comparing Spline / Vertex and Metaball Modelers

Spline Modeler
Creating Cross Sections
Creating a Jet Engine
Jet Engine Continued
Advanced Importing From Drawing Programs
Advanced Additional Imports
Extrusion Methods pt. 1
Extrusion Methods pt. 2 (with Compounds)

Vertex Modeler
Vertex Room Basics
Selecting Deleting Dissolving
Polylines Sweeps
Dynamic Extrusion
Lathing and Lofting
Tool Integration / Creasing / Smoothing
Linking / Polygon Tool / Tesselate and Add Tool
Boolean
Cut Tool
Subdivision Smoothing and Soft Selection
Symmetry Change and Drawing Plane
Edge Tools pt. 1
Edge Tools pt. 2
Pro Tool Modeling
Gordon / Coons / Ruled and Double
Bridge Tool
Advanced Displacement Painting pt. 1
Advanced Displacement Painting pt. 2
Advanced UV Mapping pt. 1
Advanced UV Mapping pt. 2
Advanced UV Mapping pt. 3
Advanced UV Mapping pt. 4
Advanced UV Mapping pt. 5
Advanced Morph Targets pt. 1
Advanced Morph Targets pt. 2

Metaball Modeler
Using the Metaball Modeler pt. 1
Using the Metaball Modeler pt. 2

Plant Modeler
Building Plants pt. 1
Building Plants pt. 2
Building Plants pt. 3
Building Plants pt. 4
Make a Bush
Advanced Custom Leaves pt. 1
Advanced Custom Leaves pt. 2

Creating Terrains and Skies
Introduction to Terrain Objects
Creating and Modifying a Terrain
Using the Map Editor
Terrain Shader
Creating Realistic Skies

Hair
Creating Hair pt. 1
Creating Hair pt. 2 (Groups)
Guide Hair and Density
Guide Hair and Curling
Guide Hair Addition Draping
Advanced Domain Selection
Advanced Symmetry and Hair Groups
Advanced Resets Styling Drapes
Advanced PostDrape Styling pt. 1
Advanced PostDrape Styling pt. 2
Advanced Shader Control
Advanced Texture Map Controls

Using the Replicators
What are the Two Replicators?
The Replicator pt. 1
The Replicator pt. 2
Animated Replicator
The Surface Replicator pt. 1
The Surface Replicator pt. 2
Advanced Shader Map Surface Rep

Using Shaders
Shader Introduction
Shader Tree and Basic Shader Functions
Using the Shader Tree and Applying Shaders
Mixer
Multichannel Mixer
Working With Texture Maps
Texture Maps / Reference Shader
Displacement Maps pt. 1
Displacement Maps pt. 2
Shader Domains and Layer Lists Domains pt. 1
Layer List Domains pt. 2
Layer List Domains pt. 3
Layer List Domains pt. 4
Layer List Domains pt. 5
Translucence
Subsurface Scattering pt. 1
Subsurface Scattering pt. 2
Transparency with Absorbtion pt 1
Transparency with Absorbtion pt. 2
Advanced Complex Shader Development
Advanced Animated Displacement Mapping pt. 1
Advanced Animated Displacement Mapping pt. 2
Advanced Refraction and Reflection pt. 1
Advanced Refraction and Reflection pt. 2
Advanced The Terrain Shader pt. 1
Advanced The Terrain Shader pt. 2
Advanced Elevation controls
Advanced Shader Plug-ins pt. 1
Advanced Shader Plug-ins pt. 2

Adding Natural and Environmental Elements
Using Particles pt. 1
Using Particles pt. 2
Using Particles pt. 3
Advanced Animating Particle Maps
Fire
Fountains
Fog
Adding Volumetric Clouds

Animating a Scene
Working With Keyframes
Tweeners
Motion Paths
Using Physics
Advanced NonLinear Animation
Advanced Timeline Graph Editor
Advanced Camera Animation and Effects

Character Animation
Basic Rigging
Inverse Kinematics
Weightmap Painting
Bones with Symmetry pt. 1
Bones with Symmetry pt. 2
Motion for Organics pt. 1
Motion for Organics pt. 2
Motion Constraints For Robots
Advanced Rigging Morph Targets

Rendering
Best-methods For Rendering pt. 1
Best-methods For Rendering pt. 2
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Rendering With Global Illumination
Ambient Occlusion
Rendering Irradiance Maps
Rendering Caustics
Rendering G-Buffers
Batch and Network Rendering

Conclusion
Wrap-Up and Resources
Contact Information
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