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   Master Game Design: Character Development 1 - Free Tutorials!
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This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software. As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it's breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these vid eos worth the price. A DVD containing work files is included.
Game Design: Character Development 1 Training
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Game Design: Character Development 1
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Proper Title: Game Design: Character Development 1
Description: Click here to open / close full description
This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software. As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it's breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these vid eos worth the price. A DVD containing work files is included.

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Instructor: Michael Ingrassia (more by this author)
Instruction: 110 Tutorials - Duration: 8 hrs
First Release: 2009-06-25
Compatitibility: Vista, XP, NT, 2000, 98, Mac OS9, Mac OS X 10.1+
In Stock? Yes - 2-5 days shipping
Price: $124.95 $99.95 ON SALE!
Click Here To Purchase
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Below is content list for all of the lessons included with the Game Design: Character Development 1 Training. Click on the linked lessons to watch Free. You must have Quicktime installed on your computer - if you are using a recent computer, then chances are you already do.
Free Demo Lessons

Introduction to Character Development
movie image The Workflow Overview
movie image Techniques & Processes Taught

Maya Navigation & Customization
movie image Maya Quick Tour
movie image Saving / Exporting & Setting Projects
movie image Settings & Preferences
movie image Displays & Navigation
movie image Customizing the Tool Shelf
movie image Installing Scripts & Plugins
movie image Maya Hot Keys
movie image Most Used Tools & Menus pt. 1
movie image Most Used Tools & Menus pt. 2
movie image Setting up a Modeling Template

Basic Modeling Techniques
movie image Setting up the Weapon Template
movie image Basic Box Modeling - Extruding Faces
movie image Image Based Modeling pt. 1
movie image Image Based Modeling pt. 2
movie image Image Based Modeling pt. 3
movie image Cylindrical Box Modeling pt. 1
movie image Cylindrical Box Modeling pt. 2
movie image Adding Further Details
movie image Completing the Weapon Body
movie image Adding the Bullet Cartridge
movie image Adding the Grip Handle
movie image Creating the Pump Handle
movie image Adding the Trigger
movie image Model Cleanup


... More lessons below ...

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Basic UV Layout
Intro to the UV Editor
Using Planar Projection Maps
Using Automatic Mapping
Creating Shells with the Move & Sew Tool
Checker Map Testing
UV Set Assembly
Cylindrical Projection Trick
Organizing the UV Layout
Creating the UV Snapshot

Basic Texturing
Blocking Out the Basic Color Map
Preparing the Basic Bump Map
Preparing Maps for Transferring
Using the Transfer Map Tool
Generating a New Color & Bump Map
Adding Dirt & Grunge Detail pt. 1
Adding Dirt & Grunge Detail pt. 2

Additional Map Creation
nVidia Normal Map with Photoshop Filter
Generating a Specular Map
Amb/Occ Shadow Map Creation
Overlaying the Amb/Occ Map
Texture Map Cleanup
Final Thoughts

Understanding ZBrush
Interface / Tools & Settings
Navigation & Importing Mesh
Divide / Crease & Sculpting pt. 1
Divide / Crease & Sculpting pt. 2
Brushes & Strokes
Using Masks
Using Alpha Masking Maps
Creating an Alpha Mask MAp
Using Polymesh & Subtools
Sculpting with Symmetry
Projection Master & ZApp Link

Character Modeling: Getting Started
Mesh & Templates Overview
First Stage - Blocking the Mesh
First Stage - The Arm
First Stage - The Hand
Second Stage - Adding Mesh Divisions
Third Stage - Attaching the Arm
Third Stage - Building the Boot
Extracting Mesh for Detail Modeling

Detailing the Body
Collar Detail
Chest & Back
Waist / Hips & Legs
Arms & Hands
Boots pt. 1
Boots pt. 2

Creating the Head
Head Modeling
Eye Cavity pt. 1
Eye Cavity pt. 2
Finishing the Face
Cranial Mesh
Adding the Neck
Creating the Ear pt. 1
Creating the Ear pt. 2
Detailing the Cap & Respirator
Finishing the Head

Mesh Prep & Advanced UV's
Understanding Subdivision
Subdividing the Arm
Unwrapping the Arm UVs pt. 1
Unwrapping the Arm UVs pt. 2
Head UVs - Unwrapping the Cap
Head UVs - Unwrapping the Face
Head UVs - Unwrapping the Respirator
Cleanup & Inspection

Character Sculpting in ZBrush
Creating the Head Alpha Mask
Creating the Skin Alpha Map
Sculpting Underlying Muscles
Skin Texture & Wrinkles
Detailing Eyebrows & Skullcap
Alpha Stamping Details
Adding a Scar with 3D Layers

Texture Painting
Using Polypaint
Flesh Temperature Zones
Detailing & Shadows
Cavity Painting
Burnishing & Highlights
Finishing Details & Final Thoughts

Maps & Assembly
Baking Polypaint to Textures
Generating Normals & Exporting Mesh
Shader Setup in Maya
Assembling Final Mesh

Conclusion & Credits
Course Wrap Up
About the Author
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